There are skills that use poison, piercing, or increase bleeding damage, as well as some combat skills that can be used for either melee or long-range. Choosing this mastery means you'll either use a bow or spear, as well as depending on bleeding or piercing damage. There are also prebuffs for increasing pierce and bleeding damage. Hunting: This mastery has combat skills for bows, spears, and throwing weapons, though the synergies for marksmanship do not work with throwing weapons. Practically every skill requires the use of a shield, so using one is a must if you choose this mastery. There's also the possibility that the character will dual wield.ĭefense: Another mastery made for melee combat. Choosing this mastery means you'll be developing a character built for melee combat. Warfare: This mastery seems to be strictly melee due to having nothing to offer spellcasters. Each mastery to me is designed for one style of gameplay.
For others, there can be more than one build for them depending on if one mastery has combat skills that support different weapon types. For some classes, there is only one sure way to make them.
For many days now, I've been looking at an online skill calculator for Titan Quest at and trying to choose appropriate skills for each class.